1. Made process gifs of the poster I finished on Friday.

    The fast one is kind of awesome to me.

     


  2. The poster I made yesterday was hugely inspired by this poster I saw on Pinterest.

     

  3. Thanks for the great advice. It helped a ton.

    I think I’m done. I just can’t decide between these two versions. Gray background or Salmon/Pink background?

     

  4. Changed the background for more contrast. What do you think? Better?

     

  5. When changed to black and white, the blue skin and the background were too close to the same value (lightness/darkness). So I altered some of the colors.

     

  6. Still working the poster.

     

  7. Still working on this poster. I’m really happy with the type.

     

  8. Just posting this big because I like how it turned out.

     


  9. alexdraws asked: Your stuff is ace!

     

  10. Brought the scanner and computer home from my school studio! I’m temporarily set up in our bedroom until we can rearrainge and set me up in a walk-in closet we have. (I shouldn’t be so excited about that, but I kind of am).

    Anyway, still working on that poster.

     

  11. lindblut:

    mikelaughead:

    From Anthony Holden!

    anthonyholden:

    What are studios looking for? How can I get into a good animation school? What should I be studying?

    I get a lot of these types of questions now and again, and I never know how to answer them. I can’t be sure of what studios are looking for, I don’t control admissions policies to schools, and I have little idea what makes for a current and relevant curriculum. There are a lot of variables in your bid for a career in animation, and it’s kind of impossible to control most of them. You must be crazy to want this job!

    I find it helpful to focus on the things I can control. Among those things are your study habits and how you spend your personal time. It’s good to work hard and have goals—without them we would get nowhere. Study hard and make decisive strides towards achieving your art goals. But in the heat of that pursuit, don’t forget to go out and live your life!

    If you spend any amount of time looking at artists online, you’ve probably figured out by now that there are about a million dudes and dudettes in internetville who draw better than you (I relive this realization daily). Once your have done your best to rise to their level, the only tool you have to compete with these crazy talents is your background, your personal character—is you!

    Consider developing your whole self with the same raw focus and intensity that you develop a particular skill set. Get focused. Go out, have adventures. Run, jump, skin your knee, fall in love, root loudly for the away team at a baseball game, barely escape a crash of stampeding rhinos, live to see another day. Experience things big and small. Go for a walk. The world is full of wonders.

    I know this advice is not particularly animation-specific, but maybe that’s for the best. At any rate, it is something I feel strongly about. Animation is great, and there are few things that I enjoy doing more than drawing and storytelling. But in order to have stories to tell, first you have to live them.

    Be good, and see you soon!

    PS, if you were looking for advice on draftsmanship you should probably be reading this.

    This is the best advice for any student or hopeful student. Having lived your life watching cartoons and drawing in your room won’t help you to make stories that involve doing much. I’m a total homebody, but doing things that force you to experience life in different ways is key. So just go to a new place, talk to the weird guy on the street, try a new food, whatever. It will enrich your life and the stories you tell.

    I wished I could go around the world but I’m trapped in a loan.
    So here is a personal advice: DO NOT TAKE A CREDIT/LOAN UNLESS YOU HAVE LIVED LIFE TO IT’S FULLEST AT LEAST ONCE.

    You’ll regret.

    But yeah sharing this because it’s awfully beautiful and true.

    I don’t think Anthony is saying to tour the world, he is saying go and do stuff. Don’t just draw and sit at home. Even things as simple as getting a minimum wage job somewhere teaches you about dealing with people. I too was a missionary like Anthony (except I was in Argentina) but the job I had as a security guard for a summer gave me a lot of experiences as well, so did visiting my brother when he was in the army and volunteering at a Boy Scout camp last summer was crazy. So go and do, meet some people, volunteer at something, find a place to fish, eat a bug, whatever. Those are the things that make great stories.

     

  12. From Anthony Holden!

    anthonyholden:

    What are studios looking for? How can I get into a good animation school? What should I be studying?

    I get a lot of these types of questions now and again, and I never know how to answer them. I can’t be sure of what studios are looking for, I don’t control admissions policies to schools, and I have little idea what makes for a current and relevant curriculum. There are a lot of variables in your bid for a career in animation, and it’s kind of impossible to control most of them. You must be crazy to want this job!

    I find it helpful to focus on the things I can control. Among those things are your study habits and how you spend your personal time. It’s good to work hard and have goals—without them we would get nowhere. Study hard and make decisive strides towards achieving your art goals. But in the heat of that pursuit, don’t forget to go out and live your life!

    If you spend any amount of time looking at artists online, you’ve probably figured out by now that there are about a million dudes and dudettes in internetville who draw better than you (I relive this realization daily). Once your have done your best to rise to their level, the only tool you have to compete with these crazy talents is your background, your personal character—is you!

    Consider developing your whole self with the same raw focus and intensity that you develop a particular skill set. Get focused. Go out, have adventures. Run, jump, skin your knee, fall in love, root loudly for the away team at a baseball game, barely escape a crash of stampeding rhinos, live to see another day. Experience things big and small. Go for a walk. The world is full of wonders.

    I know this advice is not particularly animation-specific, but maybe that’s for the best. At any rate, it is something I feel strongly about. Animation is great, and there are few things that I enjoy doing more than drawing and storytelling. But in order to have stories to tell, first you have to live them.

    Be good, and see you soon!

    PS, if you were looking for advice on draftsmanship you should probably be reading this.

    This is the best advice for any student or hopeful student. Having lived your life watching cartoons and drawing in your room won’t help you to make stories that involve doing much. I’m a total homebody, but doing things that force you to experience life in different ways is key. So just go to a new place, talk to the weird guy on the street, try a new food, whatever. It will enrich your life and the stories you tell.

     

  13. I’m working on a poster.

     

  14. Working from home today. Forgot to bring my scanner from school. Still haven’t moved my stuff from my studio space.

    Anyway, this is one thing I’ll be working on this week.

     

  15. Just busted out my old Wacom Intuos 2 after what seems like forever (I bought it in 2002).

    It’s going to take some adjusting from using the school’s Cintiq back to this.